Wednesday, 28 May 2014

DC3 Week 3 28/05/2014 Post Presentation

I believe that our presentation was good at conveying what our plans for the city cycle where. While we did have some miner hiccups during the presentation, some quick improvisation was used to patch them up. We had taken the advice we had received from our previous rehearsal such suggestion as standing at the from of the room and increasing our presentation length and included it in our presentation.

Overall I am glad with the results of our presentation and further grateful that I got to work with such an excellent team. This has been one of the best team experiences I have had during my tertiary education.

Tuesday, 27 May 2014

DC3 Week 3 27/05/2014

For our third and final formal meeting we discussed and refined our roles based on our feedback we revived from our rehearsal presentation, for our final presentation that will occur tomorrow. We also revised on what should go into the Interactive poster.


Final Meeting minutes. 

Tuesday, 20 May 2014

DC3 Week 2 20/05/2014

In our second meeting the team decided to assign speaking roles for our rehearsal presentation. I was assigned to be a stakeholder that did not use the city cycle, it is my role to bring to attention the problems that stop people from using the city cycle.


We also discussed some solutions that could be used to fix the problems that the city cycle faces. One of the major ideas was to link link the use of the city cycle to Translink's go card, so that anyone with a go card could use the city cycle. 


 Mock up of a go card reader next to a city cycle. 



Meeting 2's minutes

Tuesday, 13 May 2014

DC3 Week 1 13/05/2014

For design challenge 3 i have been assigned to work with Jack Christie, Tom Hewitt, Michael Mckenzie and Junior Joyce. Our team has been assigned to make improvements to the Brisbane city cycle.

We agreed to meet once a week at 2pm around the cube in p block

In our first meeting we discussed the problems that faced the city cycle and decided to go out and acquire more information; Using interviews and searching for statistics about the city cycle. 

We also discussed what might be required of us for the final role-play presentation, and assigned Tom to create the interactive poster that is required.

I feel like this design challenge will be quite easy to complete as the team I have been assigned to seems to be on the ball so to speak. I can see the team is not going to have any trouble from it's individual members





Minutes of the first meeting.

Tuesday, 29 April 2014

DC2 Week 5 29/04/2014

based on the feedback form the two sets of interviews Cameron came up with high fidelity digital 'screens' of the app. Which i then applied to the interactive prototype that will be used in the final presentation.

The Redesigned main menu. the logo has been removed and the begin button replaced by the user swiping across the screen to begin.  

 the new sync menu covers the entire screen but still displays recent items synced to the users accounts.

the calender  menu has been overhauled with new button textures being used and a colored background added. 

 the Day menu has been changed immensely the colored/textured boxes represent different events.



Thursday, 24 April 2014

DC2 Week 4 24/04/2014

this week the team had to interview two more people

Interview 3 University alumni Male

Observation Questions.

What are you trying to do.
bring up more information on the selected event

What did you expect to happen when you did that
to show more information like time, title and notes.

Post Test Interview

Is the App simple enough to figure out?

Sure it seems simple enough.
What did you like?
The start screen looks like a proper mobile app
What would you like to see added?
The ability to change the text colour, I am colour blind so some of the text looks weird to me
What was not clear?
How to add and edit information about days
What needs Improvement?
Some slight adjustments in the look and feel of the app like make some boxes larger or smaller
Would you use this app? If not, why not?
Maybe if it was a free app.


Interview 4 Small Business owner female

Observation Questions.

What are you trying to do.
change the something in the defaults menu in settings.

How easy or hard was that to do
its a bit hard since the tick boxes are a bit small

Post Test Interview

Is the App simple enough to figure out?

Sure but It took a little bit to understand what the shared menu was for
What did you like?
I like how you can just just slide the screen to change between shared events and your personal events.
What would you like to see added?
To be able to email people form within the app
What was not clear?
As I said I found the shared men a bit confusing.
What needs Improvement?
Some of the icons used in the buttons look odd maybe you should redraw them
Would you use this app? If not, why not?
If it is free when it comes out I might be willing to give it a shot.

Thursday, 17 April 2014

DC2 Week 3 17/04/2014 Easter Break

Over the Easter break the member of our team had to interview two people each using a set of questions

Here are my interview results to the interactive prototype

Interview 1: Former Senior Nurse Female

Observation Questions.

What are you trying to do.
Pick a day on the calender.

What did you expect to happen when you did that

To show information about that day.

How easy or hard was that to do

It was not too hard but the buttons on the calender are too close

Post Test Interview

Is the App simple enough to figure out?

It was not too hard to figure out how to use it.
What did you like?
I liked the calender grid
What would you like to see added?
Better looking buttons
What was not clear?
The setting button icon was too dark and hard to see what it was.
What needs Improvement?
More colours are needed it is too grey.
Would you use this app? If not, why not?
No I am too forgetful and I don’t think I would remember to update it often enough



Interview 2 QUT Alumni Female

Observation Questions.

They appeared to have no trouble in using the application


Post Test Interview

Is the App simple enough to figure out?

Yes it was
What did you like?
The Idea behind the application
What would you like to see added?
The notifications pop-up to be larger
What was not clear?
The Defaults settings menu
What needs Improvement?
The begin button is a bit out of place you should change it to something else, like slide to unlock like the Iphone.
Would you use this app? If not, why not?
Maybe later on if it was fleshed out some more

Thursday, 10 April 2014

DC2 Week 2 10/04/2014

using Unity i created a interactive prototype based on the mockups the team drew


this is the main menu screen it has the company logo displayed at the top and can be changed at the company's request 



this is the main menu with the notifications menu displayed, it displays recent items synced with the users account

calender menu pressing on one of the days brings up more information about selected day 

 event menu shows the users and other peoples events scheduled for that day

Thursday, 3 April 2014

DC2 Week 1 03/04/2014

 in the team meeting we decided on going for the productivity application calendar. we all agreed to come back with some mock-ups of the design


the application is designed to take information from multiple sources and congregate it into a calender, it also takes information from your friends, family and co workers for you to see. This allows people to organise their life with others in mind 

it's primary targets are

males and females

age 19 - 35

universities, law firms and banks

Monday, 24 March 2014

DC1: Teamwork Reflections 25/03/14

I quite enjoyed working with this team, i found it easy to converse and pitch my ideas to the group. I was surprised how well we all got along and how everyone completed the work they were assigned, i have experienced poor teams before and found this team to be a quite nice change of pace.

I believe i worked well with the team to get the design stage of the assignment done. But i believe i fell short in presenting my work to the rest of the class as I stuttered and choked when it came my turn to take over the presentation. in hindsight i should have prepared better for the presentation.

I found that the team had little to no conflicts in the design stage as we tended to break off with our assigned partners and got the work done. I also think the the team minutes played into this lack of conflict as they recorded our assigned tasks and could have been used as evidence against people who tried to Skive their assigned work, a bit cynical but i don't think they were needed anyway.

Monday, 17 March 2014

DC1: Traversal Mechanism (Apparatus). 17/03/14





Wrecking Ball Legs
Incomplete Wrecking Ball


Complete Wreaking ball
Photos and Sketches of the Mechanism that was chosen to be used in the presentation. It was chosen for a number of reasons mainly being.


  • It was Tested and found reliable
  • it had a strong base once assembled
  • it was accurate


It also had some Shortcomings such as.


  • it had a short range.
  • it would sometimes knock one of its legs out
  • the ball would some times free itself from its connection to the chain

It also went through several minor unplanned design changes during its construction. Small thing like how some configurations of the legs would increase overall strength of the mechanism.

Friday, 14 March 2014

DC1: Refined Port Level 14/03/14

Departure

Gap

Arrival

The departure shows Mr sparkles being shot out of a cannon at the left hand side of the map. i had changed the slingshot to a cannon as it better suits a ball of fire better than a slingshot..


The Gap Depicts how the player could navigate the environment with a predicted trajectory drawn out. It also demonstrates how the player could use Mr Sparkles' Power of mid flight direction changing to avoid the water and the container to be able to hit the boat.
 
The arrival just demonstrates on how after mr sparkles avoids the obstacles he impacts into the target boat lighting it on fire 

Wednesday, 12 March 2014

DC1: Week 2 Team Meetings 12/03/2014



Meeting Date:
Meeting Time:
Meeting place:
12/03/2014
3:00pm – 4:00pm
S Block, level6, S-637


Present

Person 1
Ellen Hui
Person 2
Tom Donaldson
Person 3
Darien Brandt
Person 4
Kevin Lee
Person 5
Mitchell Hetherington
Person 6
Jack Christie


Decisions made:
Purpose of meeting

Decision made (What)
Reason for decision (Why)
Choses ‘Sparkles’ as Bird character, based on Ghost Rider.
Unique appearance and interesting powers and weaknesses that work well with chosen Terrain.
Chose Loki as Pig character.
Power allows for much variety.
Chose Wharf for Terrain.
Most aesthetically interesting of the various sketches and meshes well with chosen Bird character (Water = weakness, possibility of friendly fire, etc)
Chose Wrecking Ball for Mechanism.
Reliably accurate and (relatively) reliable construction, also allows for use of the squash ball and therefore it hits with greater force.


Project Progress
Project component
Status of component
Delivery date
Formulated story
  • Loki kidnaps Sparkles’ children (because he’s evil like that)
  • Loki confines them in cage suspended above water (Sparkles is weak to water)
  • Sparkles must defeat Loki, save children
Complete
12/03/2014
Finalized Sparkles’ powers and weaknesses
  • Can affect trajectory somewhat while in-flight via a swipe in a particular direction
  • Sets nearby flammable blocks on fire on impact
  • Weak to water
  • Explosion means possibility of destroying the block his children are occupying
Complete
12/03/2014
Finalized Loki’s powers and weaknesses
  • Starts game with appearance of another pig and their powers, when hit he reappears somewhere else in his normal form looking angry at having being detected
  • Normal form is weak, but has all the powers of any form he is imitating.
Complete
12/03/2014


Assigned tasks
Task ID
Task description
Who
When
103
Refine Sparkles Sketch
Tom Donaldson
19/03/2014
203
Refine Loki Sketch
Ellen Hui
19/03/2014
303
Refine Terrain sketch
Mitchell Hetherington
19/03/2014
402
Refine Mechanism sketch/write-up
Jack Christie
19/03/2014
104
Sparkles Powers write-up/sketches
Kevin Lee
19/03/2014
204
Loki Powers write-up/sketches
Darien Brandt
19/03/2014


Unresolved issues
Issue ID
Issue Description
Raised by
Action required
By whom?
By when?













Team Minutes Week 2

The bird Mr Sparkles designed by kevin was chosen. Mr Sparkles is a ball of fire that can be shot at the Pig to light them or objects around them on fire,He also has the ability to somewhat change his direction mid flight to allow for better navigation to the target. Mr Sparkles main weakness is Water surprisingly enough. 

For the Pig. The design of ‘Loki’ was chosen whose power is that of creating illusory copies of himself randomly on the map to confuse the player. he is generally weak to physical damage but unlike his illusions he Requires a direct hit from the bird to kill him. 

My Design of the port was chosen to be the Enviroment to be Further refined as it contains water, the weakness of the bird. I was also asked to go and redesign some aspect of it to incorporate some mechanics thought up in the Team meeting.

The changes to my drawing were mainly limited to moving the container further out over the water, such that if the player was to hit it the container, It would fall killing hostages inside of it leading to a mission fail  

The wrecking ball was also chosen to be our apparatus as it was deemed to be more reliable stable and accurate over the other designs  

I was also tasked with Drawing a Departure, Gap and Arrival Scene to be used in our presentation.